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Would you like to include guest characters? Who would you like to see?
THOUGHTS ON SOUL CALIBUR 5 PC UPDATE
That's the most important update to the gameplay system. For example, you want to be able to push a button and dash behind an enemy almost instantly, to make it more accessible and fluid and fun to play. What is important, when it comes to new features, is having lighter gameplay, something that would be more accessible. The core of the system, though, is tactics, moving not only from left to right but also front and behind, circle strafing, ducking behind other characters for a backstab – this is the Soul Calibur gameplay core, these tactical elements, including the air combos that I was just talking about.Īn off-screen vid of the Soul Calibur V trailer We have to be at the kind of speed that players expect from us. But this is not the core of Soul Calibur, it's more like an adjustment that corresponds to the new standard in fighting games. How is the flow of battle going to change, if at all? There are many other aspects to the tactics of the fight. Of course we can't say anything concrete right now, so you'll have to use your imagination.Īre long juggles going to be preserved, or is the balance and nature of the battle system going to be changed?Ĭonsidering air combos, of course this is one of the features of the games – there are moves that launch people into the air and allow you to strike them a few times before they come down – and this is a feature that is standard for fighting games now, but it is not the only thing in the tactics of Soul Calibur gameplay. But I think you're thinking along the right lines, based on your previous questions. You can't tell me anything about the plot, can you? I will let you imagine what that might be. But since the story is happening 17 years after the last game, we are going to adapt those stages, and have new ones that match that new era. But we will probably have some of the most popular stages from the other Soul Caliburs make a return. Of course we are going to have some new stages, because this is a new setting and a new story. What about stages? Are we going to see a mix of classic and new, or will they all be new? Hisaharu Tago: I can't really give any details just yet, but please do speculate all you like.Ĭan you name any other old characters who will make a return, apart from Siegfried?Īnd again, as for which characters from 4 will come to 5, I can't give any more names yet. VG247: The star of the trailer, Patroklus, is the son of Sophita – will we see expansions of other characters' families? What follows is everything we could squeeze out of him on multiplayer, guest characters, the plot, character customisation and much else – look out for more details around E3. He also looks pretty good with an oversized sword. His thoughts on the continuing evolution of the fighting genre, and on Soul Calibur 5's place within it, are impressively on the money.
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What we did get in Dubai was twenty minutes with the game's amiable and animated producer, Hisaharu Tago, who proved an entertaining and enthusiastic spokesperson for Team Soul, even if he couldn't tell us much. It's perhaps not surprising that Namco Bandai was reluctant to give away too many details so close to E3, but even thirty seconds of gameplay footage would have been more than enough to whet fans' appetites. Strangely, though, we weren't given so much as a glimpse of the game itself – just that trailer, with its brief Siegfried cameo and loving pans of new boy Patroklus. The Soul Calibur 5 announcement was the biggest thing to come out of Namco Bandai's Level-Up event in Dubai last week.
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Part of the Soul series, which initially launched with Soul Edge in 1996.Īnnounced at Namco's Level Up event in Dubai earlier this month.Ī continuation of the SCIV storyline and features Patroklos, Sophitia’s son, as lead. Following the announcement of Soul Calibur V in Dubai last week, producer Hisaharu Tago speaks to Keza MacDonald about the series's grand return, the general state of the genre and more.